Digital Archaeology in Nova Scotia

Methods and Applications from Nova Scotia


Project maintained by Wesley Weatherbee Hosted on GitHub Pages — Theme by mattgraham

A quarter and a camera ─ Measuring relative abundance of artifacts with computer vision in Python

Previously, I showed how to pull some extra quality out of photogrammetric models.

This post is going to take a short dive into the world of computer vision. You’ll learn how to deploy a Python script using OpenCV to take measurements of many artifacts in a single photo. We will modify a script originally developed by Adrian Rosebrock at PyImageSearch to measure objects in an image. The modified script...

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Photogrammetry 3 ─ How to increase the quality and decrease resolution of your archaeological 3D models.

In our last post on photogrammetry, we covered how applying masks to photos can help in point cloud alignment. We also discovered that applying masks to Tie Points increases the speed of producing an artifact model. Faster production can increase the quantity of 3D models you can produce in a given time, but what about quality?

I’m really excited to share a workflow that covers just that: quality.

For many practitioners of photogrammetry, geometric accuracy will be the important...

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Photogrammetry 2 ─ Using masks to improve reconstructions of artifacts in archaeological photogrammetry.

In my last post, I hinted at how masking can improve processing in artifact photogrammetry.

In today’s blog post, I plan to give a couple examples of this, including important items to note when preparing to take your photographs.

The truth about photogrammetry

I have a pet peeve when it comes to how we talk about archaeological photogrammetry, and it’s something I am guity of myself.

First off, no creating a photogrammetric reconstruction is not necessarily a hard...

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Photogrammetry 1 ─ How I began practicing archaeological photogrammetry and 3D modelling

I really enjoy all things digital, including capturing digital imagery. From the time I began skateboarding at the age of 11 (I think 2002?) I’ve used digital imagery (photo and video) to capture and record traces of my experiences. It has been fulfilling to say the least capturing traces of fleeting moments in a form of media that can be so easily copied, shared, and experienced.

I’ve also always had a curiosity of the past. As a child I...

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Progress Report Assignment

This post just consists of a final paper written first semester of my MA at Saint Mary’s University. The paper reflects on and relates my research to Progress Reports in Progress in Human Geography and Progress in Physical Geography. The primary goal of the paper is to begin to define the theoretical approach of the research as it relates to current developments in the field. It’s incredible how much archaeology that can be found in these geography journals! Enjoy!

Wesley Weatherbee

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Mapping Movement - Willard's Cobequid Expedition

Abijah Willard was a Massachusetts born New England military officer residing in Lancaster until his brief run-in with some minute men in April of 1775. Willard’s family had deep connections to the British military and to Massachusetts. An ancestor of Abijah was prevalent in King Philip’s War, Major Simon Willard. Major Simon Willard moved to Lancaster in 1634 founding the plantation of Concord. Abijah had 3 brothers, one of them, Nathum, was present at the Siege of Louisbourg (1745) with Abijah...

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DigitalArchNS by Wesley Weatherbee is licensed under a Creative Commons Attribution 4.0 International License.